*One month after the Wolfenstein 3D review and I
finally managed to play through the entirety of the original Doom! Granted, it
wasn’t the first time that I’ve completed the game (in fact, this was the third
time), but it was these last two playthroughs combined with a number of other
life events that really took their toll. However, I’m sure you all didn’t come
here to read about my personal problems so let’s begin.
December 20, 2014
October 10, 2014
Wolfenstein 3D (Profound Carnage)
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*Image Provided by Google; Property of ID Software |
The
1990s could be seen as a major turning point for video games. Arcade machines
began to vanish as gaming grew into a more ‘home-oriented’ experience and 3D
graphics gradually became more and more prominent. This evolution also gave
birth to whole new genres of games; one of the more popular being the
First-Person Shooter (or FPS for short) with Id Software leading the charge with their release of Wolfenstein 3D (or Wolf3D for short).
**
Wolfenstein 3D
draws heavily from both the original top-down Castle Wolfenstein games and the Catacomb 3-D engine. Apparently, it was supposed to sport a heavier
emphasis on stealth rather than action before it was dumbed-down to help speed
up the game and simplify the controls. The result is a very simple shooting
experience, focused entirely on moving and shooting. Considered to be
‘Grandfather of all FPS’, Wolfenstein 3D laid the groundwork for every other
game in its respective genre to follow; much like what Super Mario Bros. did for traditional platformers. However, has it
aged as well as other games in different genres?
Labels:
critique,
games,
id software,
in-depth,
pc,
reading,
review,
thoughts,
wolfenstein,
writing
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